![]() The overwriting in this is to an extent I have seldom seen. That means long read-aloud, longer DM text, details history and backstory for everything, no matter how simple. The rooms really do take up about a page each, on average. This 62 page adventure contains a 21 room linear dungeon described in about twenty pages. It doesn’t look like there’s much mainstream and it’s mostly tourney/con/gag stuff. I ended up settling on this thing, even though it’s a tourney adventure. I tried to find something that was not a journey into a nightmare, or high level, or had a zoo with rust monsters in it or had “9 gnomish monks riding off to save …” or finding monster pets for kids in a city or was high level. Can your heroes recover Queen Eshalla’s Porcelain Blade and return the Klunish Empire to its majestic heights? Yet in the cataclysm that saw their empire destroyed, the blade was lost, seemingly forever. ![]() These mysteries that might ensure that their chosen folk would live forever in lands of peace and reason, she etched onto the blade of a great porcelain sword. ![]() It is said that the legendary Queen Eshalla was so beloved of the Klunish gods that they whispered their divine secrets in her ear.
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